To start off, most of the team has Forest type players and shoots, meaning that even if you use Ibuki's soul, they may still get past unless you are overleveled, thus forcing players to use either Shinsuke (who has weaker techs and stats) or a substitute goalkeeper they may have recruited from Kidou's backup players. Even though you confront them late into the game, they represent a huge difficulty spike from the rest of the game. Inazuma Eleven GO Galaxy has the Raitoiniik Eleven as one of the most irritating matches in the series.At this point you're either crying because you can't get in that one goal to win, or you've become masochistic enough to enjoy this. You probably have to grind two Taisen Routes just so you could hope to win, even then that's a very shaky maybe. Remember Inazuma Legend Japan's insane raw power? Now give them all a Keshin and their captain a Mixi-Max, we wish we're joking. Tsukigami no Ichijou (Nepuu) or Vamp Time (Raimei) takes the match with Inazuma Legend Japan to sadistic levels.
Winning this one requires you to be smart, and understand how to efficiently use your Keshins and Mixi-Maxes. Their raw power isn't even their only issue here, they pass really well and sometimes they'll even try to pass endlessly to stall you if they're in the lead.
Their members may not have Keshins, but even without one they can destroy yours (sometimes even if you Mixi-Maxed) efortlessly.
The Ogre will have infinite TP when you play against them, plus all the facts stated before. If you're going against them after you've beaten the game, it crosses into The Computer Is a Cheating Bastard territory.In general, they would not only overlevel you at that point, but they would also have some of the best stats (even without overleveling themselves) and the best moves in the game. Inazuma Eleven 3 isn't nearly as bad with the scripted events (at least compared to its previous game), however that only really applies if you're playing Spark or Bomber, The Ogre version throws a screwball at you before you play against Orpheus, where you have to play against The Ogre.You can retry the match after losing the first time and do it without events, but that should never have to be a requirement to proceed. Sakuma shoots every ten minutes on the second, no matter which side has control of the ball or where it is on the field, effectively pulling the ball as far away from the goal as possible every ten minute, making victory basically impossible the first time around. Inazuma Eleven 2 cranks the in-match scripted events Up to Eleven.